Making it Accessible

Mobile learning and the use of handheld devices is an ideal way to take affordable and portable technology into classrooms, community venues and the other technology-challenged teaching environments. Making technology accessible or inclusive isn’t necessarily about addressing a disability. Many people consider the screen size of PDAs and mobile phones somewhat small and the fiddliness of the buttons or stylus a small barrier to its use.

However additional hardware and software can be used to ensure these devices becomes user-friendly for everyone. Before looking at these options let’s consider planning to use the devices in teaching.

Techdis ‘How to Guides’ look at a variety of ways to using the devices accessibly and the model below can help you consider how accessible the experience is for the learner.

quadrant

Techdis M-Accessibility Model

A. Content Does the content on the device support me?
B. Task Does the task engage and motivate me?
C. Interface Can I see the screen well, can I work it or hear it?
D. Cultural Capital

How ‘cool’ is the device? Do I value the experience using this device?

tryNow let's put this into action

Imagine you’ve been given a set of PDAs to use in a session. Think of a group of learners and a suitable activity.

Step 1. Take 1 learner and plot the reaction to A,B,C and D how you think he/she would respond. 0 (zero) is ‘little’ and at the centre point, 5 (five) is ‘greatly’ and is at the end of the arrow point.

(For example, a multiple-choice self-assessment quiz based on last week's content might strongly support a learner (A, score 5) as the learner missed last week's session however his visual difficulties might score low (C, score 2).

Step 2. Mark an x at each of the 4 points relating to your response.

Step 3. Join up the 4 points to form a diamond/square shape.

So what does that mean?

The closer to the centre point of the model, or within the coloured area, indicates that the activity is less accessible for that learner. You may need to consider an alternative activity or try a different method e.g working in pairs to support that learner.

Apply this model to a potential learner

Quicklinks

Making it Accessible

Using the Accessibility model

Hardware and Software

Other sections

In Practice

Examples and ideas showing practical ways to use the different devices in the classroom and out and about

Choose the Right Device

What to look for when buying the devices, reviews and suggestions

Technical Tips

Troubleshooting, software and hardware solutions

FAQs for Organisations

Issues and questions that organisations experience

The Future

The changing world of handheld devices

Glossary

An a-z glossary of mobile technology terms